2017-
- Working in a game company called Snowhound Games, and with their title Deep Sky Derelicts. Positioned as a Game Developer.
2016
Spring
- Did my own personal Game Project called "The Epic Boat Trip". I designed, programmed and did all the art for the project.
- The blog about my progress and things I learned on the way can be read at: http://epicboattrip.blogspot.fi/.
Autumn
- Worked 3 months with small start up game company called Cluterloop Oy. Mainly worked there with 3D modelling houses. Unfortunately the project I worked on haven't been published yet.
- Worked 2 months with another small game company called Snowhound Games and with their up coming title Deep Sky Derelicts. There I was at a Junior Game Designer position.
2015
Autum
- Continued studying in Howest University College for Bachelor degree, in the Game Graphics program.
- Portfolio of school assignments is at http://juhanihujala.carbonmade.com/.
2014
Autumn
- Entered in the Howest, University College in Belgium, at the Digital Arts and Entertainment program.
2013
Spring
- Published a game called Carrotia: Dreams and Clouds on iPad. Worked as a Programmer and Game Designer. The game was made with Unity.
Winter
- Participated in Global Game Jam 2013 with Heartache Guardian.
2012
Autumn
- Updated Carrotia: The Journey to freemium and included new updates like the Game Center and support of new languages, Finnish and Chinese.
Spring
- Published our first game called Carrotia: The Journey on iOS. Worked as a Programmer and Lead Game Designer. The game was made with Unity.
Winter
- Founded a game company Carrotia Ltd., a small game development company of three founders. I am the CEO and Creative Director.
- Participated in making game called The First and Last Man at Global Game Jam 2012.
2011
Autumn
- Our game Carrotia won in MindTrek Indie Game Awards 2011. I was the Lead Game Designer and Programmer in a team that had two members.
Spring
- Graduated from TAMK University of Applied Science as an Interactive Designer.
- Worked as a Level Designer trainee at Colossal Order.
Winter
- Wrote my thesis about: How to take human into consideration in game design.
- Participated in Global Game Jam 2011. Game was called Cargo Carl: The Epic Moon Shift.
2010
Autumn
- Worked in Project Stareyes at Demola started by Ovelin Oy. We created a game where an agustic guitar is used as a controller.
Summer
- Worked as a trainee at Tuokio games production company. We made seven game prototypes in three months. My task was game design.
Spring
- Teaching Unity3D basics at TAMK Art and Media for Game Production Course.
Winter
- Participated in Global Game Jam 2010 with Hey, Gods! Follow the Light!.
2009
Autumn
- Designed a game for Gemilo's map application as a Demola project.
- Teaching Unity3D basics in Technical College Outokumpu.
Summer
- Learning Unity3D in 3D Game Development Project as a summer studies.
Spring
- Taking part of Game Design and Game Production courses in school.
Winter
- Making my first game: Overboard at school's programming course.
2007
Autumn
- Started Interaction Design in Tampere University of Applied Sciences.
2005
Spring
- Graduated from High School.