2011
Autumn
- Our game Carrotia won in MindTrek Indie Game Awards 2011. I was the Lead Game Designer and Programmer in a team that had two members.
Spring
- Graduated from TAMK University of Applied Science as an Interactive Designer.
- Worked as a Level Designer trainee at Colossal Order.
Winter
- Wrote my thesis about: How to take human into consideration in game design.
- Participated in Global Game Jam 2011. Game was called Cargo Carl: The Epic Moon Shift.
2010
Autumn
- Worked in Project Stareyes at Demola started by Ovelin Oy. We created a game where an agustic guitar is used as a controller.
Summer
- Worked as a trainee at Tuokio games production company. We made seven game prototypes in three months. My task was game design.
Spring
- Teaching Unity3D basics at TAMK Art and Media for Game Production Course.
Winter
- Participated in Global Game Jam 2010 with Hey, Gods! Follow the Light!.
2009
Autumn
- Designed a game for Gemilo's map application as a Demola project.
- Teaching Unity3D basics in Technical College Outokumpu.
Summer
- Learning Unity3D in 3D Game Development Project as a summer studies.
Spring
- Taking part of Game Design and Game Production courses in school.
Winter
- Making my first game: Overboard at school's programming course.
2007
Autumn
- Started Interaction Design in Tampere University of Applied Sciences.
2005
Spring
- Graduated from High School.