- 2011
- Autumn
- - Our game Carrotia won in MindTrek Indie Game Awards 2011. I was the Lead Game Designer and Programmer in a team that had two members.
- Spring
- - Graduated from TAMK University of Applied Science as an Interactive Designer.
- - Worked as a Level Designer trainee at Colossal Order.
- Winter
- - Wrote my thesis about: How to take human into consideration in game design.
- - Participated in Global Game Jam 2011. Game was called Cargo Carl: The Epic Moon Shift.
- 2010
- Autumn
- - Worked in Project Stareyes at Demola started by Ovelin Oy. We created a game where an agustic guitar is used as a controller.
- Summer
- - Worked as a trainee at Tuokio games production company. We made seven game prototypes in three months. My task was game design.
- Spring
- - Teaching Unity3D basics at TAMK Art and Media for Game Production Course.
- Winter
- - Participated in Global Game Jam 2010 with Hey, Gods! Follow the Light!.
- 2009
- Autumn
- - Designed a game for Gemilo's map application as a Demola project.
- - Teaching Unity3D basics in Technical College Outokumpu.
- Summer
- - Learning Unity3D in 3D Game Development Project as a summer studies.
- Spring
- - Taking part of Game Design and Game Production courses in school.
- Winter
- - Making my first game: Overboard at school's programming course.
- 2007
- Autumn
- - Started Interaction Design in Tampere University of Applied Sciences.
- 2005
- Spring
- - Graduated from High School.